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Condor heroes return home hand tour beggars PK high-end skills

2018-05-14 17:36:18

Shendiao chivalrys hand game beggars gang belongs to the single external power strong output, with the dragon in the day sweep, the main external power output. The number of players who play beggar groups also accounts for the majority of the game, and the beggar groups are relatively weakened with several updates. Today Xiaobibian brings you the high-end skills related to beggar PK, hoping to make players who play beggar more understanding of the skills of beggar: Beggar skills introduction: Name description Flying dragon in the day to attack a single enemy, strong hand will also cause sputtering damage to additional targets. The hyper dragon has the regret connotation just fierce strength in the palm force, heavy damage to a single enemy. Because the palm strength is too strong, the health value is higher than 50% to play, after the use of breath must be adjusted for one round. Dragon do not use breath adjustment to gather qi round, at this time to improve their internal and external work defense, and greatly improve their own anti-sealing ability. Unleash your potential and deal a lot of damage to a single enemy quickly in your next turn. The BUFF that the Dragon does not use will last until the end of Round 2. Strike first at the start of the round, dealing medium damage to a single enemy, and taking a breath after use. Shenlong wags the tail of the dragon 18 palm moves, passively improve their own external work damage, speed. Dragon battle in the wild dragon battle in the wild, passive to improve their own life, external work defense, dodge. See dragon in the field of dragon 18 palm moves, passively increase the internal work defense, true qi value, sealing resistance. Main PK skills: Flying dragon in the day high dragon regret. High-end skills teaching mainly teaches everyone how to play a variety of skills for PK to increase the win rate, ordinary PK will no longer say more. The PK situation analyzed below is on a "same equipment at the same level" basis. The hyper dragon has the regret connotation just fierce strength in the palm force, heavy damage to a single enemy. Because the palm strength is too strong, the health value is higher than 50% to play, after the use of breath must be adjusted for one round. Hyper dragon regret: as its name, shot three consecutive moves, basically can seconds on the court in addition to BB any unit, but after the use of the next round to reduce defense and can not shoot conditions: health more than 50% Use tips: Hyperdragon can not be used in disorder, random moves will achieve the opposite effect, generally in the opponent's character and warrior configuration does not have much output, only rely on the baby output configuration. For example: three milk, one letter, two letters, two milk, two milk, one assistant, etc. This kind of warrior match without output, if met, decisive baby single attack plus character hyper dragon, baby must second, so that the other side has no output, the rest state will not be sealed, the baby plus character output after rest, the win rate is close to 90% fall dragon Fu Tiger pre-emptive attack at the beginning of the round, causing medium damage to a single enemy, After use, one round of breath adjustment is required. Fall the dragon and the tiger: can force the first move, after the use of their own seal a round of use skills: in the case of partial disadvantage, function one: residual blood to kill, function two: control the output unit. On the role of the first, read the instructions can also understand, both sides are in a state of residual blood, but the other side is faster than you, the use of dragon forced first hand. Key interpretation function two, belongs to the higher end of the play: For example, the other side is faster than you, the first round, your character flying dragon in the day, with the baby seconds to kill the character, and the other side of the milk warrior resurrects the other character, then the other side of the character in the state of blood, the second round should use the dragon mandatory kill the other side of the character, the other side of the character fell, the baby or the warrior responsible for beating the other side of the milk warrior, do not let the other side of the character resurrected again. This method is used to fight against the output class, which is equivalent to the second round for their own side to reduce 10,000 damage (in the tomb total output for example), the role is very powerful, so that the victory rate is close to 95% of the dragon in the day to attack a single enemy, strong hand will also cause extra target sputter damage. Dragon in the day: damage units 4, think the highest output decreases later use skills: Why I want to put the dragon in the last, because we commonly used dragon in the genius is the most difficult to master, can skillfully master the dragon in the day skills to maximize damage. The key point is that the damage unit of the dragon decreases one by one according to the speed, for example, in the later period, the baby is faster than the character, so when the dragon fights the chivalry, the baby bears the second damage unit, and the character is the third damage unit, so the skill lies in: grasp the damage unit of the dragon, estimate the other side's blood amount and analyze the attack target of the next round. For example: Taking normal PK as an example, the general playing method is to kill each other's characters Feilong and baby to treat the warriors, then, after fully understanding their own damage, estimate the blood amount of the other baby or character, feel almost within their own ability, you can directly attack each other's baby in the next round, Feilong + baby single attack, the above is just an example, there can be a variety of changes in normal combat, Even after the number can be done: want to kill the character, I can fly dragon other units directly kill the unit you want to kill with the splash of the dragon, which greatly plays the output ability of the beggar group: The beggar's single external work in the PK, the move is unpredictable, it can be described as the master in the battle!

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