Fantasy West Tour mobile Super bubble and super monkey which good? Super God Monkey is a new super god beast in the Spring Festival of the Monkey, and bubbles are recognized as the most popular god beast for girls. The following Xiaobian will bring you a comparative analysis of super Bubble and super God monkey in the Fantasy West Journey mobile game.
The initial attributes of the God Beast are the same, you can use the God pocket to improve, when the level reaches 80, 90 and 100, there is a chance to improve the ability, each time consuming 20 God pockets, promoted properties are as follows:
Physical qualification: 4800 (the original) > > > 5000 (a) > > > 5200 (twice) > > > 5400 (three times) qualification: 2300 (the original) > > > 2400 (a) > > > 2500 (twice) > > > 2600 attacks (three times) qualification: 1550 (original) > > > 1600 (a) > > > 1650 (twice) > > > 1700 (three times) defense qualification: 1400 (the original) > > > 1420 (a) > > > 1440 (twice) > > > 1460 (three times) qualification: 1400 (original) > > > 1420 (a) > > > 1440 (twice) > > > 1460 (three times) growth: 1.18 (original) > > > 1.22 (a) > > > 1.26 (twice) > > > 1.3 (three times)
Super Monkey attribute skill
1, can follow the player in the scene.
2, after the battle automatically restore full Qi blood and magic, do not consume Qi blood and magic reserves.
3, the war level is 0, any player can carry.
4, life is eternal, will not be consumed.
5, have a fixed number of qualifications, growth and skills. Born with 5 skills: Moon (binding), Advanced combo (binding), Advanced sneak Attack (binding), Lucky, and kill.
6, fishing month: Normal physical attack additional level *1 damage result. Chance to steal a boost from the target, dealing additional damage if successful. When your own strength points are lower than level *4, the moon effect is weakened.
[Fantasy West Journey mobile game super God Monkey Moon analysis] Moon Moon: Ordinary physical attack additional level *1 damage results. Chance to steal a boost from the target, dealing additional damage if successful. When your own strength points are lower than level *4, the moon effect is weakened.
I 69 sword will be a small, so no matter what the new update comes out, the first thought is how pk, just saw this skill when my idea is that God monkey is very strong, if 69pk, I plan to only add 4*80 320 points of strength to maintain the chance of fishing for the month, the rest of the blood tolerance, whole blood or, full tolerance or, as long as there is fishing for the month plus a combination of the existence, The damage bonus will still make the output high. The monkey is worth having.
However, carefully consider the next, not to talk about the probability of the problem, only the month does not trigger the success of stealing the case, the fixed increase of 79 points of damage, this value is not high, that to maintain survival under the point to high output must constantly attack can trigger the goal of the month, with no round beat probability to output, then the problem comes
Will the opponent's gain remain after the theft? If not, then the attack will definitely not be out of the moon. If it is still there, will the monkey continue to trigger the moon even if it has the same gain status as the other side? If not triggered, fishing is a waste skill, if triggered, fishing is too abnormal. A reasonable assumption should be to trigger the moon to steal the skill, and the opponent has no gain status.
And can steal and own the same gain state of the opponent, a smart four people, the monkey itself does not have a smart case to attack these four smart targets, should be able to steal all the light, and will trigger the high output of the moon.
But even so, when the pk should be clear, the target that should be killed has no gain state, and it is also necessary to play a df pt for high output? Is there really such a high degree of practicality in PK? Do you think it is still necessary to use blood to resist bubbles, and it is cost-effective to trigger insight 100%?
Super Bubble attribute skill
1, eternal life Eternal life, will not consume life in battle
2, carrying requirements Carry level 0, anyone can carry
3, no consumption after the end of the battle automatically restore blood blue, no consumption of reserves
4, can be displayed in the scene can be released to follow the player display
5, have a fixed number of qualifications, growth and skills. Born with 5 abilities: Insight (Bind), Advanced Kill (Bind), Advanced God Bless Resurrection (Bind), Perception, Sneak Attack.
6, Insight: ordinary physical attacks, temporarily increase the physical damage of "target physical defense - target physical damage", at least 1 point (for monsters, at least attach their own level *2 points), at most attach their own level *4 points.
Insight: temporarily improve the "target physical defense - physical damage" physical damage force, the upper limit is their own level *4 in accordance with the 90 level to calculate, in the absence of high strength, the full strength of the bubble about 1406 attack force, generally speaking, play more than 1400 defense is not much to play. People or babies with more than 1400 defenses should have less than 1000 attack points, which means that they will reach the upper limit of their own level *4. From the perspective of the expression that the insight skill increases the physical damage force, the increase should be the physical damage ability, which is equivalent to panel data, not the damage result, that is, there is about 1760 damage, and 1400 defense pets can barely break the defense, which can have about 400 blood.
Look at the effect of low defense, if the target 1000 defense (in 80 is a very low defense), the damage is only about 700~800, which is equivalent to increasing more than 200 points of damage, 1600+ damage 1000 compared to 1400 damage 1000, the effect is there, and the final damage result can probably have 200 points of improvement. It is relatively considerable, if it is to play pets, the promotion effect is about 360 upper limit, more considerable.
If the target defense is about 1250, the increased physical damage force under this defense basically reaches the upper limit, that is, the difference between 1760 damage and 1400 damage playing 1250 defense, it can be said that the actual damage value will rise from about 200 to 500, the effect is very obvious.
After the above theoretical analysis found that the insight skills of the super bubble, playing high defense is still not moving, playing low defense effect is not obvious, do not play what target, the damage results are improved at more than 200 points, plus high and high steal and other final results of the bonus, the damage results can probably have more than 300 improvements, for the physical output baby, it is reasonable to rule it,
However, spend more than 2 million to engage in a 5 skills baby, and there is no high pk value, because in addition to insight and high God, physical output skills are only 3, high will be high even removed, the remaining one is to fight to steal it, or perception, or hidden, in the final analysis, 5 technology God beasts are just a task pet and ornamental pet ah.
Through the above comparison, in fact, the most important thing is the difference in a special skill, the super God monkey's stunt can steal the opposite skill, and this special skill is very interesting. However, the positioning of Super Monkey and Super Bubble is different, the super monkey's moon makes it more suitable for violent attack, and the super Bubble's insight skills determine its more inclined to blood attack, which is better, according to what the player needs to choose. END
We accept your suggestions, welcome your comments, and hope that it can be of some help to those who need it.